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Transaction began as a solo critical interactive design project; it is an autobiographical interactive fiction video game about transfemininity under the oppression of capitalism. Players will manage their money and mental health as they begin their transgender journey. This game includes strong language, as well as depictions of self-inflicted transphobia and depression.
A vertical slice demo was built in under two months, and development is still underway. Dr. Rua Williams helped guide the project's start, and continues to offer support. Transaction was featured at the seasonal Indy Indies showcase, organized by Travis Faas and hosted at Tappers Arcade Bar in Indianapolis, Indiana on September 3rd, 2022. The game will remain non-commercial, and video playthroughs of the game's content will be made available regularly. |
Burdy began as a foundational template for CGT game dev students at the Purdue Polytechnic Institute, but after enough added features and work hours, it grew its own identity. Not quite a bird, not quite a bunny, Burdy uses its curious bodily traits to fly, lift, listen, and ultimately, help others. Can be downloaded from itch.io and played by clicking here.
Developed in under a month independently, creating programming structures (visual scripting) and all assets from the ground-up using Unreal Engine 4, Autodesk Maya, and Adobe Illustrator. Console Wars is a game about games in the guise of a platformer, a student project spanning a year of development. Parodying the history of games and integrating real technology pros and cons as game mechanics, the game was a success as an academic product and a favorite among classmates.
Developing team included Charles Kucharzak (level design and layout), Madison Holliday (environment and sound effects), and John Bradin (sprites and animation), and , with Dr. David Whittinghill as scrum master and Thomas Owens as a junior designer. |
Windfall was developed independently for the Spring 2018 Unreal Engine 4 Jam to capture the theme of transformation. With the wind at your back, held against the wall, bound forward against gravity and expectations. Can be downloaded from itch.io and played by clicking here.
Developed in 5 days independently, creating assets and all programming (visual scripting) from the ground up using Unreal Engine 4, Game Maker 8, and remixing SFX from Soundly and Freesound.org (credited in-game and on itch.io page). The Wind Carries is a very brief non-conflict game about an elderly woman breathing life into her garden. Only so much can be done in a day- does a game without resolution maintain value?
Among more than 15 grad-level graphics programming projects, The Wind Carries ranked in the top three. Developed under the instruction of Dr. Tim McGraw, coded in Visual Studio C++ with OpenGL v3.3, including GLEW, Open Asset Import Library, Freeglut, FreeImage, and ImGui. All models, textures, and vertex animations were created using Autodesk Maya and Photoshop. |